Quick-shot plans usually have extremely many errors because the focus is no longer on a good design.
Well, it’s not really a quick-shot plan, but rather a quick-shot revision...
My plan is just my electronic "paper sketch" so that I can better imagine how it should and might turn out.
... that’s also how I understood the drawings.
But you see: when concrete measurements are already included in a drawing, and due to the "professional" drawing style details already look finalized, the sketch is taken as gospel truth and is critically scrutinized accordingly.
Now, not everyone can express themselves well in doodle drawings; some people find computer painting easier. For that, I would still take a painting program—the architect doesn’t need to be able to import these files anyway.
At the current stage of - let me say - "wandering around" (because between the two shown drafts you have quite drastically reshuffled the mass distribution), I feel similar to ; I would feel more hindered by the (deceptive or pseudo-) detailedness and would rather play in the preliminary design mode without concrete scale.
The changes are initially a bit difficult for me to follow because, apart from two full floors, a shallow gable roof with a clear ridge axis, and drastic window format jumps, it is basically a new house rather than an "old" design with repaired details.
Of course, I already found the next one: at the first step, you can really stub your toes or ankles on the way to and from the cloakroom.
And I have to agree with : the open kitchen also has a significant downside that spoils the coziness—namely the view from the sofa to the dishes to be washed. On TV, cooking shows have assistant directors who remove dirty bowls from the shot now and then. Those are missing at home (bitterly).
I would proceed as follows, for example: initially draw windows all the same size, just as position markers. Then I would classify them into B (lighting windows) and A (view windows). Then switch to the elevation and balance the formats there.
I would be exact with elements that have "explosive potential" (like the staircase, where miscalculations lead to many things around it being thrown into the trash).
Next "hard islands" in the design would be things like the kitchen unit, or also the views (landscape and bathtub view) to dimension and position.
And all this in a program that allows you to remain for all lower priority details for a while in the wireframe model without dimensions. If necessary, create several separate plans (stairs, kitchen) instead of the entire house at once.
Otherwise, every change triggers an avalanche, and the countless drafts do not subside.