No, the elephant advises to stick with pencil, graph paper, and eraser, and I agree with him. Doors and other fixed elements and furniture can be cut out to scale (on graph paper, practically: 2 squares correspond to one real meter) and used to "populate" an initially empty floor plan and, above all, easily moved back and forth.
At some point I also played around with sweet Home, and I spent far more time entering my designs accurately there than actually designing and developing them.
By then, my designs were already quite advanced, and I just wanted to see the whole thing in 3D. And for that, it’s a nice toy. Most architects, however, have much better software that generates much prettier pictures (only we still had one from the old school), but that’s just fluff and not really necessary. Also, I noticed with sweet Home that you have to be very careful how big the individual elements are specified there (doors, windows, toilet, sink, etc.). Mostly only in the smallest possible version (if I remember correctly, 160cm is the standard for a double bed). Meaning: all elements have to be adjusted accordingly, which most people don’t notice because fiddling with the program already takes a lot of attention. And then one wonders why the design looks really nice and practical, but then you are told: That doesn’t work! Because, for example, the toilet was too small, and on the plan with the too-small toilet, the guest bathroom looks exactly big enough. But if you take realistic measurements, you can only get to the toilet by climbing over it, etc. Through the perfect views, you lose sight of the real proportions.
I’m completely with the elephant: to get a feel for size and layout, the old-fashioned method with pencil and graph paper is unbeatable.
Whoever wants something a bit more comfortable and doesn’t want to paint a new floor plan for small changes every time, invests in a roll of tracing paper. You lay it over the last draft and can try out changes as long as it’s worth painting a new version again.