I find the floor plan too convoluted for the requirements.
Actually, it would be good to build like in many castles. Large, wide doors in a row.
That’s exactly what we tried (and moved back and forth a lot):
[*]From the entrance you go straight into the living room
[*]The doors bedroom-dining-living-office are in one row
[*]The doors storage-kitchen-hall-office are in one row
[*]Between dining and living there is the large, wide door (as a compromise between "wall or no wall")
What would you improve about it?
Furnish the floor plan with all the furniture you have and want to scale, then see if everywhere the turning circle of at least 1.5 m is given.
Yes, that is certainly a very good idea. I will do that. Although the 1.5 m (wheelchair radius) does not necessarily have to be. Here I probably have to make a compromise between "planning ahead" and "available space". If it comes to that, one just has to furnish differently.
The deep windows are hard to furnish around.
Why? You can also put a dresser in front of a window. Of course, this has to be taken into account in the window layout so that the upper part can still be opened. That means the lower part would be fixed (which is mandatory on upper floors anyway if you don’t want bars).
Why not give the bedroom and living room terrace doors?
Precisely for this reason (see above): because then you cannot put anything in front of them.
Swap entrance and WC, so they are near the guest rooms.
:) You wouldn’t believe how often we did that in the sketches :). The deciding factor was the alignment entrance-living room door, the living room doors in that corner would then have been adjacent (or would have required further redesign). And the WC and office aka guest room are not that far apart anyway. Possibly the door between the hall and living room will be bricked up after all to increase the wall space.
Also check the “Guideline for Barrier-Free Construction” on Google or other official standards. You don’t always have to reinvent the wheel.
Yes, I will do that. Thanks for the hint.